To a Kurrlywirl, going on a strill is more like going on a “roll,” but they make it work. Their cute appearances betray cuddly personalities. In fact, it's nice to have a Kurrlywirl around if you're ever doing diplomacy with a tyrant. They've been known to melt the hearts of even the meanest in the cosmos through their immutable cuteness.

Dr. Professor Hoo-Man Root

Sweet friend of every abandoned creature in the cosmos. The Professor’s father (Professor Gondue) and mother were caught up in a transportation accident (gilded era of earths history). Pregnant with the professor at the time, Mrs. Gondue was rescued and healed using tree cells a benevolent alien race had collected on earth. Though her life was saved, she became more plant than human in the process, eventually turning into a tree. Meanwhile, her son gained unusual adaptations in Utero.

The Bat

Exceptional hearing, as well as a prodigious gift for understanding language, earned The Bat the position of communications officer aboard Dr. Professor Hooman-Root's rescue ship. Like The Professor, the Bat gained specific, strange, and unusual adaptations after being rescued from the homeworld they (and we) share. He enjoys gifts like self-awareness, a heart as big as his ears, and sincere passion for ties and tennis shoes...perhaps a reminder of the world he left behind.


Robot Root-Bot is the teenage son of Dr. Prof. Hooman-Root. Teenage for a robot, son in the sense that the Professor constructed him when he himself was only a teenager. Root-Bot is not the bravest entity on the planet, but what he lacks in nerves he more than makes up for in compassion and wonder for the living world around him. In this sense, he's certainly a "chip off the old block." He also resembles The Professor in another secret special way, which you may discover in a chapter or 7.

The Larva

The Larva is a smart, brave “kid” with a lot of attitude who finds herself rolling her eyes a lot as she bails out Macheeb on his adventures. Cheebs go through an egg stage, a larval stage, an adult stage, and possibly an adult evolution stage. Interestingly, Cheebs can choose to remain at any stage for the duration of their lives. The Beezwac Galactic Almanac even cites a planetary elders' guild formed entirely of "adult" cheeb eggs.


Who is our ummm…hero?  Just a simple man (…errr…Cheeb) who puts his unity fusion couplings on one giga unit at a time, like any other carbon based life-form. A resident of quadrant Beta-Five-Niner with an insatiable lust for stinky salty snacks, an irrational level of self-confidence, and the ability to raise self-centeredness to an art-form…Yet for some reason (and God knows I've wondered), the fate of many worlds (and many cute fuzzy, animals) came to rest on his tiny orange shoulders.


One would never notice an Aphidian walking into a room unless it wanted to make itself noticed, or if it were a small room. Aphidians have an unusually keen sense of danger. I mean, you can tell from that bodily stance that he is prepared to throw a kick. So if you need a bodyguard, an Aphidian is the species to track down.

Yuogan Dallu

The only known land octopi in the interstellar community, Poctos are strong enough to stand on their own eight feet unlike most other octopi. Poctos are very antisocial and are known for disappearing as soon as you look away from them. Though not as strong swimmers as other octopi, they manage and can survive comfortably, but don’t expect them to thrive...


Aptly named for their listening prowess, Elipheers have two big ears (not too special) and eight tiny ears (ultra special)! From the lowest of growls to the highest of squeaks, nothing can catch an Elipheer off-guard except a really bad joke.

Drageen Larvae

Often mistaken for oversized dragonflies, Drageens are nothing like their insect doppelgangers, other than the silhouette of their wings and their adult bodies.

Shebot 157B

Roobots have always been a mystery to everyone who isn't an engineer. But even then, the engineers that build them find them to be enigmas later on in their robotic evolution. Over time, Roobots program themselves and attain more self-conscious behavior. AI intelligence comin’ to take over the cosmos, maybe just maybe?


Bzano Bs hail primarily from the Vorgellion canyons of Candella, Queen Bundalot's homeworld. They're faithful, hard working, and quite dangerous if you get on the wrong end of their large and concealed stinger. Amongst Bzano Bs B-Bar is considered a larger than life hero whose valor is known throughout the canyons and catacombs of Candella.

Queen Bundalot

As anyone in this quadrant not sleeping under a Geliodian rock spider is undoubtedly aware, Queen Bundalot is one no-nonsense Candy Queen! After Candella fell victim to the ravages of the Chaos Lord, QBL bravely captained the H.M.S.Religieuse on a world to world rescue mission to save the queens of the cosmos. Her last known radio broadcast was within the Beldowon system only 15 beta units away from the planet that Dr. Professor Hooman-Root and his crew crash-landed upon.


Lower Beestapeens are….well, not the most intelligent of insectoids, let’s just say, but are very friendly and approachable creatures. Their small size and wings grant them an ease of movement that is unknown to other non-insectoid flyers. Anger a Lower Beestapeen and you run the risk of getting a fierce sting in the face, so you’d better run. Not that it couldn't catch up.


As some clams live on land, so does this shrimpy dude. True to their name, Rockyprawns can scoot and skitter across rocks fast as a...er...Prast. That rhymed! Rockyprawns, no matter if on land or in water, are always determined to get to Point A to B, A.S.A.P. (Spell out the letters and that rhymes too, B.T.W.) :)


Polypi do not make pleasant company. Their self-involvement is only matched by their lack of intelligence, much to the chagrin of everyone who gets to “know” them. Unlike many other octopi, the Polypi have too many eyes to know where to look, other than themselves. Vanity much?

Lizzher & Leafbud

Lizzbars are the stereotype lizards of the interstellar community. Caught in close quarters, Lizzbars will scratch and bite until they are sure they will be left alone. Active while hot and passive while cool, these are exact inverse of owls.


A Nortnän hailing from the polar regions of Belza 147, Furnör is no stranger to ice or magic–the elements which form the symbiotic bond holding his planet together. Furnör spent his youth studying the magic in the brilliantly bright night skies of Nortnän. His hard work and aptitude for understanding the movement and placement of celestial bodies, earned him a position as a navigational officer aboard Dr. Professor Hooman-Root's ship: the Space Nautalis.

Yorna & Yar

Yechis are small but have positive vibes that always seems to land them friends. Like other small and vulnerable species, the Yechi developed a means of circumventing those limitations. More than just a defense mechanism, Yechis will always help a friend out in a pinch. Hmm...dependable! That’s the word.


Tonic Nosis make joyful sounds that are essential to the upbeat choral music in the interstellar community. While Tonic Nosis can make pleasant sounds, they can also make some real racket when danger is near. Trust me, you don’t want to be around when that speaker goes haywire...


Pedijells show traits of both Wet Slime and Dry Slime families. If threatened, Pedijells can expel just a smidgen of their stomach acid to warn any intruders. Obviously, think twice about being an intruder.

Queen Meowdeema

The vain and tyrannical monarch of Gamma-six-one-twenty. Citizens throughout her capital city of Catmandoo know that what Queen Meowdeema wants, Queen Meowdeema gets! Last known whereabouts: traveling as security officer aboard the H.M.S.Religieuse as a member of Queen Bundalot's rescue crew.


One of the oddities of the interstellar community, Octorats are more fragile than many of their brethren, but are known to be one of the more intelligent cosmic critters. Finding hidden snacks and treasures on sea and land, Octorats seem to be only able to survive where there is water enough for these discoveries to be found.


Grepfens are mysterious, even among their own feline kind. They got both the magic and the sprints. Grepfens have been a source of wisdom and insight among the felines. Though their coat of fur is as soft as it is beautiful, Grepfens are more understanding of children approaching them than they are with adults.


You wouldn't expect a Sard to be good at conversation until directly addressed. While Sards understand the value of not drawing attention to themselves, they're not afraid of engaging when they 'know the score'. Sards are active while around others and relaxed around familiar faces.


Pengunauts are the only known species of penguins who have feelings. They exhibit almost the full range of behaviours typical of an ordinary penguin only they’re not so conscious of their penguin bods. Some Pengunauts also wield some magic skills (to a certain extent), but most are smart enough to leave magic arts to the real experts!


Annukians are somewhere between mammal and lizzbar. Talk about a combo! While they can somewhat regulate their own body temperature, Annukians can still be calmed by the cold and energized by the heat. That being said... 'talk' with a cold Annukian and 'walk' with a hot one.


Small in stature, and with a sizable braincase to boot, Crikmen are very quick on the mark. Though their minds often move faster than their bodies, Crikmen compensate by planning ahead. Sure, they can go improv, but it’s not an ideal option for the pre-planner Crikman who likes to..er..go according to plan.


Lordrats have always shared a profound resilience to hard times with their smaller brethren. They can get through tough times, in other words. Though larger and more dignified, Lordrats are not afraid to do the heavy lifting and get through the mud and grub of life.


Snellepedes look like they could be a Dry Slime, but don’t let appearances deceive!! They don't make for much conversation or fun in their undisturbed state. Disturb it, and Snellepedes will move like there ain’t no tomorrow. Cornering a Snellepede might not be dangerous, but they hold grudges that last a lifetime. So watch what you say around ‘em, got it?


Fluxminds can float in the prolific presence of ferromagnetic or diamagnetic materials in the ground. If it sounds fancy, that’s because it is. Anybody who wishes ill upon a Fluxmind will find themselves zapped, if they're lucky, or defibrillated if they’re not. Ouch. Much like Guchus, Fluxminds have a sparky personality but are prone to short-circuit if prodded the wrong way. So better watch your step.


Ferrocaps are happy campers most of the time. They travel in tight packs and rest in solitude, having many heads working together can be a boon to success but sure is tiring! Since their mood can swing with the ambient charge of the environs, the term “happy place” is..er..literally not figurative.


Crickles, unlike some of their insectoid brethren, strongly prefer to spend most of their waking time wet, but not submerged in water. Yeah, a little weird. But keeping a Crickle from his normative wetness is asking for a world of trouble and a whole lot of noise!


Froogatians are frog-like and amphibian. They like to be the life of the party among their own kind, but other species tend to find their sociability a tad obnoxious. Interestingly, Froogatians level similar complaints when they aren’t the life of the party, prompting incessant controversy between them and everyone else!


So there’s shy, then there’s extra shy, then there’s being a hermit, then there’s being a crazy old hermit, and theeeeen there’s Jaworm. While in civilization, Jaworms recognize the value of leaving the surrounding environs intact. They’re pretty conservative folk. While not in civilization, the terrain is free game for burrowing away from any would-be intruder of their peace. Jaworms are aptly named for their powerful jaws.


Froogatians are frog-like and amphibian. They like to be the life of the party among their own kind, but other species tend to find their sociability a tad obnoxious. Interestingly, Froogatians level similar complaints when they aren’t the life of the party, prompting incessant controversy between them and everyone else!


Fireflies can't hold a candle to the lights from Firemoths. As remote relatives of fireflies, Firemoths are able to chemically produce a light at the tip of their abdomens. Pretty gnarly. But, unlike fireflies, Firemoths can produce more than one color of light and are able to speak. We might say they have a diverse palette.


Tuffrets are not the most social of inhabitants of Crazgad, nor are they solitary. When alone, they enjoy the challenge of slithering up cliffs and chasing down prey. And they also aren’t too bad on the dance floor, especially when they can get a partner to do the tango (Crazgad style, of course!)


Quirky and sparky are not traits associated with the mathematically inclined, but are definitely associated with Guchus! Nobody really knows what kind of liquid Guchus live in, but they can turn this liquid into any shape they wanna. Some Guchus are also telekinetic, which is pretty rad.


Quirky and sparky are not traits associated with the mathematically inclined, but are definitely associated with Guchus! Nobody really knows what kind of liquid Guchus live in, but they can turn this liquid into any shape they wanna. Some Guchus are also telekinetic, which is pretty rad.


A member of the 'wet-slime' family, Flublecks do have outer skin, but sweat a boat load of whatever it is they leave trails of. Flublecks are pretty dang grouchy and reluctant to move around during the day but at night are much more personable. They might not be smart but they can read a room when they need to, which is a kind of position they prefer to avoid.

Sheriff Lizzip

Obinewts are friendly, if a bit deceptive, to most of the people they meet. They never really make friends until they can have a card to play against them. They have to take precautions though, since they don’t have the legs to flee a hostile!


Komozzards are one of the quietest lizzards around and are known for accidentally freaking folks out by dexterously sitting next to them. (what’s that? You don’t know what dexterous means? Go look it up, kid).


Another flightless fascination, Multoucans seem to have traded in their wings for more appendages than they know what to do with. They’re a hot mess. Though slow on their feet, but far from the slowest, Multoucans can walk up most walls and ceilings, (call it the bird gecko affect) and root themselves in place when they find a safe spot.


Tuskmanders put on a brave face at the start of every day. They adopt a macho facade (fafob?) as a defense mechanism. While Tuskmanders aren't fragile neither are they the biggest clown in town, so they proceed with care.


They may not look athletic but Yomons are one of the more active landlubbing species in the interstellar community. Also, fun fact...they are the premier contortionists of the interstellar community. They perform for health, wealth and to inspire others to cultivate their bodies to the best of their ability.


Furols are slightly more distant relatives of owls than most owl-relatives in the interstellar community. Even when flightless they seem to see around corners that most Owlmen don't realize exist. Furols can hang with most folk, but given their lack of flight, a Furol would be kicking itself for letting a character with sinister intentions get too close to themselves. They just need a sign to hold up that says "no villainous cretins allowed within twenty feet!"

The Bowlo

Owlmen are known for some of the most prevalent cliches in the interstellar community, even though they are also known for providing valuable insight to tough problems. Solitary by day and social at night, they are eloquent both in flight and speech!

Shree & Sarb

Digitopi are one of the many 'quiet' aquatic species of the interstellar community who are also soft-bodied. They wear a kind of headbrace meant to give them more functionality over time. Digitopi tend to have reserved personalities but can get vulnerable when they want (although you may not find many crying their eyes out in therapy…)


Nootsquids are one of the more skittish aquatic species but are the most expressive of the 'quiet' aquatics species around. Make a sudden move and they might "skid out" before you can blink and say "beta-beam," but give 'em some welcome atmosphere and you may discover a tender and introspective soul.


Cuttlepi are an aquatic species that can live on the ocean floor or on the beach. How they move in the water is a mystery even to many other aquatic species in the interstellar community. Cuttlepi have large limbs serving various purposes and can be moved very precisely, and with much force.


Marregents are a rare species on Phelorma. They are able to understand and speak most aquatic languages and in general are good communicators in the interstellar community. Their patience has seen them able to help others around them when even they are reluctant to accept it.


Octocrabs are less comfortable on land compared to Cancer Sapiens, owing to their very undersized feet. Grumpy in temperament, they prefer to be alone, sometimes even knowingly at their own expense. To slow to discourage onlookers Octocrabs can do quite a number to those who stray into the reach of their formidable pincers.

Krabpa & Krabda

Cancer Sapiens are almost typical of most crabs, only they have hands for claws instead. Though they are not mountaineers nor thrive in the deep ocean, Cancer Sapiens are most happy in between where they are not too far from either. So we’re talking a temperate So-Cal climate, please and thank you.


Though not directly related, Salmandos bear a striking resemblance to Lizzips in the Milky way. The main difference between the two is that Salmandos are not only faster than Lizzips, they are also stronger. So, why bother with a friendly face? They ain’t the sharpest tool in the shed, though, but they’ll do for Gonchi’s dastardly military corps.


Psimen are the most telekenetically adept species in all the Milky Way. Even though they resemble bipeds without arms, many do well to know that they are quite well armed! Very few Psimen have the ability to lift themselves to wherever they so desire, making those few capable of flight in a manner similar to a Udine.


As a member of the Dry Slime family, Glecks feel liquid to the touch but leave nothing behind afterward. Weird and gross and cool, right? Glecks are standouts amongst the slimes as they can don garb and sport some dope kicks, as evident in the pic above. It’s all in the quintessential mantra of the fashion biz: be yo-self!

Mrop & Flurp

A member of the Wet Slime family Slurbotians are amongst the most difficult slimes for others to adapt to. The adult Slutbotians not only leave a trail of where they went, they shoot out slime to pave the way for their safe passage wherever they go. Though the juveniles are adorable even if they feel a little wet to the touch. Slurbotians don't eat often, but when they do, they eat big. Very big.


Sleckepedes are a member of the Wet Slime family, but can create temporary legs out of the slime they perspire. These legs are weight-bearing for as long as the Sleckepede needs them to be, but once they have served their purpose these legs collapse into a slime trail or be flung at an attacker in self-defense. The perspiration of Sleckepedes is unusually sticky, even among Slimes.


Slimedogs are part of the Wet Slime family. Slimedogs are much more extroverted and playful than most of the Wet Slime family. Unlike other members of 'the family' Slimedogs have some of their organs fully solidified (in that they would still exist outside of their slimy bodies), chiefly but not exclusively, their tongues. Kinda gross, but hey you gotta love ‘em.


Even though they leave a trail wherever they go, Crawling Clams are not considered to be Slimes in the slightest. While these filter feeders still have their shell, they no longer put their foot where they put their mouth. They may not move fast, but some of the places Crawling Clams do go leave others completely flummoxed as to how they themselves would get there!

Lizzher & Lizzhim

Lizzbars are the stereotype lizards of the interstellar community. Caught in close quarters, Lizzbars will scratch and bite until they are sure they will be left alone. Active while hot and passive while cool, these are exact inverse of owls.


Tiger-mules have the most endurance and are the fastest of the landlubbing multipeds in the interstellar community. They are also known for being one of the heaviest lifters from their native world. Their four powerful legs will take them to most any patches of ground they choose, and a close friend as well if they are allowed to mount. Unwelcome passengers can find themselves on the receiving end of a kick to end all kicks. Meaning, it would hurt like a Beta .22 zap combined with the force of a


If there is one thing Girronkies are known for, it’s for sure their sense of smell. While not the sharpest tools in the galactic shed, they can sure as heck surprise you, and even surprise themselves.


Tentaurs are one of a few multipedal species in the interstellar community that also have arms, six to be precise. (Dang...six? Yeah, we ain’t kiddin) They are one of the most physically and intellectually articulate of the multipeds even if they are not the fastest. Plato and Aristotle may have been ballers back in the old days, but did they have six arms? Didn’t think so.


Sedimentites appear slow and lumbering, because they are. Not rocket science. Interestingly, they have evolved a means of bypassing their own speed limit by propelling themselves through rolling. Unlike a slime, getting rolled over by a Sedimentite is more dangerous affair that can leave one with broken bones instead of clogged pores.


Metamorphites are among the most mobile members of rock-folk. (And no, we’re not talking rock-n-roll, although I wouldn’t put it past a Meta to jam out to some sick tunes, brah) Their moods easily come and go as they climb, roll and tumble to wherever they go. They do not enjoy the jostle of a crowd even if it is a crowd of one, often resorting to their clubby tails to make their own breathing space. (So, don’t try to crowd surf one in a mosh pit. This homie plays solo.)


While they have very hard heads, Krystolians themselves are not at all hard-headed in their temperament. They are known for their prowess as negotiators because of their peaceful demeanor in open dialogue success, and their durability in failure. They rule diplomacy. While their small stature is not intimidating unto itself, an unwitting attacker will be left with a memorable bruise. Ouchy.


Blorbs are a member of the Dry Slime family but have the larger appetite of a Wet Slime. They are most attracted to sweet snacks and are known for being hyperactive shortly after eating them. When hyperactive, Blorbs generally stop talking and start moving things around a room, themselves around a room, and the room itself if it is not well built.


Ignitites don't quite have fiery personalities, but among other rock folk, they are not to be trifled with. If bothered, prepare to be burned. They are very picky about who their friends are. While most people that an Ignitite meet will only make their acquaintance the few that they do befriend are friends for a lifetime.


Barnids appear oafish but have method to their madness. Of the multi armed species, Barnids show the largest gains in strength if they engage in weight training. Furthermore, Barnids show remarkable flexibility with both arms. Once they hit the gym, it’s game over, y’all.

Dotma & Dotson

Homo Cubis are colorful and well-mannered people to be around. Individual temperaments vary from Cubis to Cubis, but on the whole most people don't have a bad time with them around. Their small but sturdy stature has prompted some ridicule from some of the more stately-looking species. Such ridicule is not taken well by the short-tempered Cubii and is rarely repeated in front of them. To sum up, be nice to the stocky folks. In fact, maybe we should all just be kind to everyone....now THAT’s an i


Udines are partly in real space and partly in a higher dimension, as with all natives of Manifold. Udines are mostly anchored in the higher dimension but could completely crossover into either real space or this other realm we’re calling the higher dimension. They’re real Transcendentalists, but they’re always grounded. Bizarrely enough Udines have no trouble getting around in real space despite not having legs to stand on. Oh, and also a tip. When asking a Udine out for dinner, say, “U dine wit


If you’re like me, you’re probably wondering, “Is that a freakin’ portal?” A native of Manifold, Speralines are partly in real time space and partly in a higher dimension. So there’s your answer. Wherever the Speralines get their food from, it sure ain’t physical, as they don’t have mouths in realspace. Despite being mouthless, Speralines do have a lot to say compared to other natives of Manifold. However, to actually speak, Speralines will be needing an inter-dimensional translator, pls & thx!


Monoculi are not plentiful as far as species go, so they are a rare sight to behold. They move slowly and carefully with just the one eye for sight, and yet can see quite a ways off too. They are careful about who they let near their head just because they don’t want their goods to be damaged. How would you feel if you had an eyeball for a face? Pretty darn cautious, I’d wager!


Yellxine, like all creatures from Manifold, are partly in real space and partly in a higher dimension. Yellxine, unlike other creatures from Manifold, have an eye and a mouth in realspace. As a result, they have no need of an inter-dimensional translator and can partake in many of the same activities that non-Manifold creatures do, something that every Yellxine is thankful for.


A native of Manifold, Speralines are partly in real time space and partly in a higher dimension. Wherever the Speralines get their food from, it sure ain’t physical, as they do not have mouths in realspace. Despite being mouthless, Speralines do have a lot to say compared to other natives of Manifold. However, to actually speak, Speralines will be needing an inter-dimensional translator, thank you very much!


Rouconi are not nearly as hot-headed as their appearance might suggest, but they do have a streak of fury nonetheless. While they can always engage in playful banter, they are very easily provoked. But while a quick temper is their second nature, hatred is not.